Rusty Cooker
One of a number of 3d models of domestic white goods to be used somewhere down the line for a short film using tracking.
Marcia Rigg AR Model
A model of Marcia Rigg, sister of Sean Rigg who died in police custody in suspicious circumstances in Brixton police station in August 2008. Marcia and many others in Seans family have been campaigning tirelessly ever since to seek answers and justice for his tragic death.
Artist / Sound Designer, Thor McIntyre-Burnie from Brixtons Aswarm Studios pulled me into this project involving working with a 3d full-figure scan of Marcia.
It was an honour to work on a project with such grave and sincere aims, both political and artistic. From a practical perspective it was brilliant to be reminded of the workflow involved with taking a noisy and memory heavy 3d scan and refining it through decimation, retopologising, re-uv’ing then texturing and exporting as AR ready folders for both iPhones and Android.
The finished statue was located outside Brixton police station facing and challenging the building (and therefore it’s occupants). It was ‘unveiled’ on the anniversary of Sean’s death, August 21st 2021. The artwork can be viewed by using your phone to scan a QR code located at the square outside the building and then moving the camera over a symbol of the artwork which would then trigger the AR recreation of the model.
The challenges came with getting the model and it’s textures all into a package that was small enough for the AR programs to handle. Essentially smaller than 50mb. Inevitably this results in a loss of detail. However the magic comes in minimising this through used of normal maps.
The potential now is to work on a series of other geolocated statues. Being able to create stuff located in specific places, but technologically encapsulated is a seam of creativity, a pandoras box of a visual format, that has a wealth of potential. I hope to have further opportunities to be involved.
Aged microwave - dirty and dented
Part of a series of aged white goods models waiting to be used in a tracked animation.
Division process
A first use of camera tracking from a piece of film in our local skatepark.
However rather than just composit the 3d animated dividing forms onto the film of the simple skatepark wooden walkway, I recreated the geometry of the scene, and that allowed me to bring in the simulated leaves (instanced to particles) blown by a wind generator accross the scene.
Therefore the only element remaining from the original footage was the camera movement giving the feeling that this was a handheld camera shot.
Dynamic Installation Still
I have recurring dreams of art spaces. Being able to build my own virtual gallery is a dream come true. If you have ever made ceramic artwork professionally you might appreciate how liberating it is to create an installation for a gallery without any consideration of gravity aside from the magical delight of its absence.
Still figure shot from underground WIP
Using mash nodes, moving models of figures and dynamic curves as trails in a cavernous underground setting.
Digital Harvest
A film of three elements:
1. A mash network, employing a colour range, made with components that fall into place, that must somehow then fit as one object within the hand.
2. A well modelled and finely detailed photorealistic hand using a normal map to achieve fine textured detail.
3. An animated hand that moves to grab hold of the apple as it falls into its palm.
Overarching all of this was a desire to create a simple visual cliche with a bit of a twist. This still shot from the resulting animation captures a nice moment.
The creation of the hand with all the necessary fine detail was by far the most time consuming.
Rusted Iron pod forms - WIP still.
From a 10 second animated shot of these forms enduring a collision from a similar form from above. Their material forms behave like huge inflated pods with smaller air pockets surrounding them on all sides.
Still from music video experiment working with Stateless
The track was called Avalanche. The experiment was a group project during MA animation at Bournemouth University.
Still from "Duologue" MA Animation 2014.
A 90 second film exploring how dialogue can break down (using quasicrystalline formations).
Head transformation still
The form transformed from a rough granite structure into a mans head using a layered shader with displacement.
Gallery floor experiment
Testing mayas mash potentials.